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klaro

9
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1
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A member registered Sep 02, 2018

Creator of

Recent community posts

This was a lot of fun! I enjoyed tinkering with the lineup and watching my little guys beat the warrior to a pulp. Presentation was great too -- love how cute the sprites are, and the music goes nicely with the pixel art visuals.

What a neat implementation of "human as PC"! I enjoyed how in-context the introduction of each interaction type was -- it was fun to see how xxKillerxx reacted to the glitches (and then to the glitch being fixed). I was actually getting some rhythm game vibes between the music and the gunshots, although maybe that would defeat the purpose of managing the stage for an unpredictable "human" player? Anyway, nice work!

Wow. Does this count as an RPG? Because I really felt like I was a stage element going rogue -- especially when I forgot the player was still bound by the game's laws of physics and squished them. Oops. The little shaking-free animation at the start of each level was a nice little touch too. Clever puzzles, fun game, great work!

also pig go pop hehehe

I love the premise and the way it wraps up the game's core mechanic -- just watching that little guy get bounced higher and higher made me happy, and their comments on their progress in the game made me laugh outright. Apparently the balance of my game is a bit off, but I had a great time all the same!

The simple visuals and music work together really well in creating a relaxing but satisfying experience. There's just something so nice about seeing those little green branches grow taller and taller along the path of the light. Although it's a little upsetting when I accidentally chop off the top of my plant waving the darkness around. Really unique!

This is so wholesome! The art and music go so well together, and the ghost is such a sweetheart. I can't believe this came together in just 24 hours!

Had a lot of fun with this game! It's the distilled version of my favorite part of loot/crafting systems: stacking up all sorts of gear bonuses and watching them pay off. I hope the crashing issue can be resolved -- I'd love to see more of this game!

Oh no. How can I go back to tossing seeds on tilled soil now that I've planted them by meteor shower?

Great game, wraps an interesting puzzle mechanic in very charming visuals and premise. I really enjoyed this one!

Really neat concept! It was a bit confusing at first, but once I got how to play, it was a lot of fun thinking through how to build each hand, which new cards to take, the probability of being able to sabotage the enemy (or accidentally sabotaging myself)...

If this were to be expanded, I'd like to have more feedback for dealing the final blow, because the transition to choosing new cards is kind of abrupt. But that's a super minor nit. This is great!